Puzzle Crossing 0.96 Released!
Puzzle Crossing » Devlog
After around 100 commits, a new version is available! This released mostly focused on polishing up the game but I did add some new content and made several balancing tweaks. Especially on the main map. Here is a summarized changelog:
New/Changed:
- Add World Quests (not tied to an NPC). Eg. there is now a main quest that helps guide the player through the storyline.
- Added TNT gem.
- Unclaimed overflow items will drop in the map after leaving a location. Note: They will not be saved if you leave the map/game.
- Added/tweaked/improved some gem breaking effects
- Enabled Glow for certain effects. Most notably gem breaking particles
- Added item and ability shooting effect. (eg. foam dart guns shoot darts at the gems now)
- Added new farm graphics and layout including some NPC costumes
- Added new farm location: Chicken Coop
- Added a new quest for the Chicken Coop
- Added a new game mechanic. Stockpiling and stockpile rewards. The first instance is the Silo at the farm. Second is the Fish Stand.
- Recipe rewards moved from some stages to the Silo.
- Added TNT item to place TNT gems
- Added matchstick item to ignite TNT gems
- Added more seed items the stockpile.
- Added different collector cells for certain themed matches. Eg. rescuing chickens
- Gems can now pursue multiple gem types. Eg. Bear can go after blueberries and raspberries.
- Weekly tutorial and challenge starts after the first week. This reduces how much new information the player is hit with at the start.
- Added another transition screen (diamond fade effect) and a radial shine option to Wuffly instead of Wuffly spinning
- Farm, logging camp and other level balancing tweaks. (eg. now much easier to get seeds and wheat for the Silo)
- Modified in match UI. Hopefully it is a little easier to keep your focus on the action.
- Added highlighting of which columns or rows will be affected when using items like the Axe, Huge Axe or Chainsaw. (or Slide Tackle ability)
- Rebalanced some abilities.
- Added persistence of overflow items in locations
- Added persistence of dynamically spawned items on the overworld map.
- Can access Trophy Shelf from anywhere now (except in matches)
- Reorganized Turn and Move display a little. Hopefully for the better
- Made it easier to catch fish. Fishing nets (items and gems) now catch fish. Trade your fish in at the Fish Stand.
Fixed:
- UI Fixes. Buttons not showing up correctly, not working etc.
- Added missing Pickaxe gem textures
- Many dialogue fixes
- Avatar movement jitter fixed
- Avatar movement animation frames getting stuck sometimes fixed
- Fixed items getting sent to inventory animations getting hidden behind dialog panels etc.
- Several fixes to action effects like the Covert ability allowing you to select non-transformable gems.
The next month of development will be focused on getting ready for a Steam release. This will include more playtesting of the Springbank map and integrating SteamWorks to add Steam Cloud saves. I am not sure if I will get to achievements but it is on the roadmap.
Puzzle Crossing
Match N Collect RPG / Adventure
Status | In development |
Author | initdotdev |
Genre | Puzzle, Adventure, Role Playing |
Tags | 2D, Cute, Godot, Indie, Pixel Art, Relaxing |
More posts
- Fill your bags!76 days ago
- Stock up!80 days ago
- More eggs and jitter elimination!82 days ago
- Finally glowing! (with Godot 4.4)84 days ago
- Fixed the farm!85 days ago
- Farm progress and Godot 4.4 update88 days ago
- Saving (or exploding) Chickens91 days ago
- More character variety!93 days ago
- Dynamite!94 days ago
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