Fill your bags!
During my playtesting of the new farm area I had to do a lot of rebalancing and tweaking. One of the big reasons why is that it would be really hard to earn rewards at the Silo if the player was only getting a couple seed bags or wheat every level. So I made it a lot easier to get certain items. Their resale value is low but they will help the player fill the silo faster and earn sweet rewards. I think it is fun to earn a bunch of stuff once in awhile too so I will probably expand this approach to other parts of the game.
Of course not everything will be easy to get but I do want players to get rewarded without too much grinding. The game isn't designed for the player to eternally grind anyways. ;)
I also found dragging each different item to separate drop icons was a pain so I redesigned the Silo interface. I think it works pretty good. I am not sure yet if I should add a "Deposit All" button as donations to the Silo are irreversible.
As for the release I plan to playtest through the first map and then package up the next beta. So hopefully I can still make it for this week!
Puzzle Crossing
Match N Collect RPG / Adventure
Status | In development |
Author | initdotdev |
Genre | Puzzle, Adventure, Role Playing |
Tags | 2D, Cute, Godot, Indie, Pixel Art, Relaxing |
More posts
- Puzzle Crossing 0.96 Released!59 days ago
- Stock up!Mar 15, 2025
- More eggs and jitter elimination!Mar 14, 2025
- Finally glowing! (with Godot 4.4)Mar 11, 2025
- Fixed the farm!Mar 10, 2025
- Farm progress and Godot 4.4 updateMar 07, 2025
- Saving (or exploding) ChickensMar 04, 2025
- More character variety!Mar 02, 2025
- Dynamite!Mar 01, 2025
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